After a two-month run of exclusivity at Sony’s Direct consumer storefront, the PlayStation VR2 headset is finally making its way to retailers. The headset has received positive reviews, but it is not inexpensive.
The firm broke the announcement on Twitter, but they have not yet established an official date or even announced which merchants would be the lucky ones to get their hands on the headset that is compatible with the PS5. Customers of Sony are directed to check with local retailers for information regarding product availability.
Although it has been claimed by ShopTo, a UK retailer, that the VR headset would be available for purchase beginning on May 12th, it remains to be seen whether or not this date will hold true for every online and brick-and-mortar retail location across the globe.
It is important to keep in mind that a family-friendly video game titled The Legend of Zelda: Tears of the Kingdom will be available for purchase on Switch on May 12th, so you should be prepared for crowds if you go into a store seeking for merely a VR headset on that day.
Availability will likely lower prices and make PSVR 2 headsets easier to buy.
The PlayStation 5 attachment costs $550, making it more expensive than the console itself. Although Sony has not published any sales data for the headset, the company did announce that it would be halving its sales expectation numbers before the headset’s introduction in February since preorders were lower than expected.
It’s unlikely that having the headset hidden behind a private online gateway helped its popularity at all.
Although the PSVR 2 has been lauded for its outstanding visuals, improved controllers, and the capacity to provide haptic feedback, critics have noted that the game library is on the small side (at least for the time being).
We can only hope that an increase in availability will make it possible for the headset to find its way into more households, thereby hastening its acceptance by the general public and providing a genuine challenge to the Meta Quest platform. This can only be seen as a positive development for VR in general.